EAS Update and HotCodePush, side by side
Both ship JavaScript and assets to React Native apps. HotCodePush, the over-the-air (OTA) update service for React Native, Expo, Capacitor and Cordova, fingerprints by default and signs on every plan.
Where HotCodePush and EAS Update differ
Verified on 2026-10-21; EAS Update figures from expo.dev/pricing and docs.expo.dev/eas-update.
| Feature | HotCodePush | EAS Update |
|---|---|---|
| Compatibility | The fingerprint, read from your lockfile, by default | A runtime version per build: bumped with the app version, or by the fingerprint policy |
| Code signing | Free on every plan | Production and Enterprise plans |
| A bad update on a device | Rolled back when the first render misses a 10-second gate, on by default | Error recovery within 10 seconds of first render, documented as not to be relied upon |
| Frameworks | React Native, Expo, Capacitor, Cordova | React Native and Expo |
Last verified 2026-10-21.
Based on Expo's public pricing and documentation pages; names are trademarks of their owners.
Native compatibility by fingerprint, by default
Both can fingerprint the native layer. Expo defaults to the app version and calls its fingerprint policy experimental; HotCodePush fingerprints by default.
EAS Update serves an update to a build when their runtime versions match. Expo's recommended default ties that version to the app version, so a native change without a version bump can match a build it no longer fits; Expo's fingerprint policy closes that gap, and Expo calls it experimental. HotCodePush reads the fingerprint from your committed lockfile by default, on every build and release. Code signing is available on every plan, free, and a failing rollout pauses itself.
Diagram: a runtime version set by Expo's app-version policy beside the fingerprint HotCodePush reads from the lockfile.
Switch in four steps
1 · Install the SDK
Add the HotCodePush SDK for your framework, React Native, Expo, Capacitor or Cordova, and remove the previous update client. The SDK is MIT-licensed and replaces the update layer alone; your native code, your plugins and your store listing stay as they are.
2 · Create your channels
Create one channel per audience you ship to today, production first, then staging or beta. A preview channel lets you test the new path on your own devices before anyone else; whoever holds its link follows it, and nobody else reaches it.
3 · Ship one store release
Ship one store release with the new SDK inside. The binaries before it keep taking their old updates until their users move, so nothing breaks in the field, and devices on the new binary use HotCodePush from their first start.
4 · Run the release step
In your pipeline, replace the old release command with hotcodepush release create. It packages the bundle, signs it, works out what changed and releases to the channel you name, so every merge to main reaches devices without a store review.
Switching from EAS Update
A package swap, not a rewrite.
Swap the package in your next store release.
Questions? Join our Discord or contact us.